Traditionally with an independent streak, Saint-Malo was in the past notorious for privateering (the "cité corsaire"). Today the city is a major tourist destination, with many ancient, attractive buildings.
The population can increase to up to 200,000 in the summer tourist season. With the suburbs included, the population is approximately 153,000 (2011).
The population of the commune more than doubled in 1968 with the merging of three communes: Saint-Malo, Saint-Servan (population 14,963 in 1962) and Paramé (population 8811 in 1962).
Inhabitants of Saint-Malo are called Malouins in French.
Five of Malo's original members (Santana, Leo, Garcia, Tellez, and Bean) had previously played in the band, The Malibus. The other three founding members (Abel Zarate, Roy Murray, and Richard Spremich) had played together in the group, Naked Lunch.
Malo's 1972 Top 20 hit single, "Suavecito," was written by timbales player Richard Bean, who initially wrote it as a poem for a girl in his high school algebra class. The song has been called "The Chicano National Anthem" and was arranged for Malo by Richard Bean, bassist Pablo Tellez, and Abel Zarate. Tellez and Zarate also received co-author credits on "Suavecito". Guitarist Abel Zarate gave Malo a distinctive two-guitar sound with intricate harmony and dual solos the norm. The band featured full horn and percussion sections in the style of contemporary bands Blood, Sweat & Tears and Chicago. Some of the best musicians in the Bay Area were featured in Malo, including Forrest Buchtel, Jr., Ron Smith, Luis Gasca, and Tom Poole in the trumpet section. Malo's music was also hugely popular in Central and South America, especially the songs "Chevere", "Nena", "Pana", "Cafe", and "Oye Mama".
The Legend of Zelda: Twilight Princess(Japanese:ゼルダの伝説 トワイライトプリンセス,Hepburn:Zeruda no Densetsu: Towairaito Purinsesu) is an action-adventure game developed and published by Nintendo for the GameCube and Wiihome video game consoles. It is the thirteenth installment in the The Legend of Zelda series. Originally planned for release on the GameCube in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. The Wii version was released alongside the console in North America in November 2006, and in Japan, Europe, and Australia the following month. The GameCube version was released worldwide in December 2006.